Category · sds-card-*
100 Cards CSS animations
Entry, ambient, hover, 3D and choreography effects for cards and containers. The cards bundle is 7.5 KB gzip (39.6 KB minified).
Import only this category
import "@salkomdesignstudio/sds-motion-forge/categories/cards";
Or use the CDN: https://cdn.jsdelivr.net/npm/@salkomdesignstudio/sds-motion-forge/dist/categories/cards.min.css. Core (tokens, modifiers, reduced-motion) is already inside each category bundle; to use two or more categories, load the full https://cdn.jsdelivr.net/npm/@salkomdesignstudio/sds-motion-forge/dist/motion.min.css instead.
All 100 cards animations
- Accordion In
.sds-card-accordion-in— Children unfold sequentially from scaleY(0) at the top — like opening accordion panels - Aurora
.sds-card-aurora— Aurora — card animation - Bloom
.sds-card-bloom— Bloom — card animation - Border Beam
.sds-card-border-beam— Single light bead orbits the card border continuously via CSS Motion Path (offset-path: border-box) - Border Tide
.sds-card-border-tide— Twin light beads 180° apart chase each other around the border — tidal wave pattern - Bounce In
.sds-card-bounce-in— Entrance from below with spring overshoot — 5-stage oscillation settles at rest - Breath
.sds-card-breath— Breath — card animation - Burst
.sds-card-burst— Burst — card animation - Carousel Step
.sds-card-carousel-step— Cycles through four yaw poses (0°, −30°, −60°, −90°) with held pauses — mimics a rotating carousel - Cascade
.sds-card-cascade— Cascade — card animation - Checker
.sds-card-checker— Four quadrant children scale in as two alternating diagonal pairs. Requires 4 child elements - Cinematic Reveal
.sds-card-cinematic— Wipes open from center via clip-path - Content Flood
.sds-card-content-flood— Diagonal clip-path floods from the top-left corner, filling the card in two sweeping phases - Corner Charge
.sds-card-corner-charge— Diagonal corner pairs (top-right + bottom-left) flash in alternating rhythm — energy charge effect - Crystal Pulse
.sds-card-crystal-pulse— Brightness + contrast + scale pulse — card catches light like a crystal facet - Curtain Fall
.sds-card-curtain-fall— A dark curtain drops from above, holds, then retracts to reveal the card — theatre-stage entrance - Deal Arc
.sds-card-deal-arc— Entrance: card arcs in from upper-left with −18° rotation — classic card-deal motion - Deck Cycle
.sds-card-deck-cycle— Perspective yaw cycle — card tips 22° and returns, mimicking thumbing through a deck - Deck Peek
.sds-card-deck-peek— Two ghost cards peek from behind the main card with staggered offset-rotate on a loop - Deep Float
.sds-card-deep-float— Deep Float — card animation - Depth
.sds-card-depth— Depth — card animation - Diagonal Wipe
.sds-card-diagonal-wipe— Polygon clip sweeps diagonally from left; a 2 px brightness seam rides the clip edge at reveal - Dive
.sds-card-dive— Entrance from overhead: rotateX 65° + upward translate, blur clears on two-stage deceleration brake - Door Peek
.sds-card-door-peek— Card pivots open −18° on its left hinge, holds, then swings shut — like a door ajar - Drift
.sds-card-drift— Drift — card animation - Edge Scan
.sds-card-edge-scan— Gloss scan line sweeps across top then bottom edge in sequence — scanner/lidar aesthetic - Elastic Drop
.sds-card-elastic-drop— Drops from 55 px above with 3-cycle scaleY oscillation — bungee-cord physics - Electric
.sds-card-electric— Electric — card animation - Expand
.sds-card-expand— Expand — card animation - Fan Spread
.sds-card-fan-spread— Children rotate out from their shared bottom-left corner with stagger — playing-card fan open - Flip
.sds-card-flip— Flip — card animation - Flip Loop
.sds-card-flip-loop— Full 360° Y-axis rotation; brightness dips to 35% at the 90° and 270° edges, elastic overshoot on landing - Flip Reveal
.sds-card-flip-reveal— Flip Reveal — card animation - Ambient Float
.sds-card-float— Gentle floating with shadow growth - Float Gimbal
.sds-card-float-gimbal— Gentle levitation loop with micro counter-rotations on both axes — stabiliser-gimbal quality - Fold
.sds-card-fold— Fold — card animation - Force
.sds-card-force— Force — card animation - Frame Breathe
.sds-card-frame-breathe— The card's border ring pulses opacity and blur in a slow 2.4 s breath cycle - Frame Draw
.sds-card-frame-draw— The card's border ring is drawn in left to right via clip-path — drawn-on feel - Free Fall
.sds-card-free-fall— Gravity-curve fall from 64 px above; blur clears on a two-stage deceleration - Glass
.sds-card-glass— Glass — card animation - Glass Frost
.sds-card-glass-frost— Blur + brightness frost cycle — card appears to ice over and clear on a 3.5 s loop - Glass Wipe
.sds-card-glass-wipe— Frosted-glass strip (blurred translucent slab) sweeps across the card with a skew - Glitch
.sds-card-glitch— Glitch — card animation - Glow Surge
.sds-card-glow— Breathing outer glow on a card - Gravity
.sds-card-gravity— Gravity — card animation - Holographic Tilt
.sds-card-holo— Rotates on X/Y with hue shift effect - Hue Shift
.sds-card-hue-shift— Full 360° hue-rotate sweep — prismatic rainbow wash cycling through the card - Idle Bob
.sds-card-idle-bob— Gentle 8 px vertical float — calm levitation ambient - Idle Breathe
.sds-card-idle-breathe— Micro scale pulse 1 → 1.018 — barely perceptible ambient breath - Idle Glow
.sds-card-idle-glow— Drop-shadow glow breathes in and out on a 2.8 s loop - Idle Pulse
.sds-card-idle-pulse— Scale + opacity pulse — subtle attention-seeking ambient loop - Idle Rock
.sds-card-idle-rock— ±2° rotation rock — gentle pendulum ambient on a 3.5 s loop - Idle Sway
.sds-card-idle-sway— Slow ±6 px lateral sway on a 4 s ease-in-out loop - Ink
.sds-card-ink— Ink — card animation - Iris
.sds-card-iris— Iris — card animation - Iris Bloom
.sds-card-iris-bloom— Iris opens from an off-centre point with a brightness flare at full aperture, then settles - Layers
.sds-card-layers— Children bob at staggered amplitudes (5 px → 13 px) for a parallax depth illusion. Requires child elements - Lens Bulge
.sds-card-lens-bulge— Subtle scale + perspective pulse that mimics a magnifying lens swelling and receding - Letterbox
.sds-card-letterbox— Cinematic black bars part vertically while card content scales 1.04 → 1 - Levitate
.sds-card-levitate— Levitate — card animation - Liquid Border
.sds-card-liquid-border— Liquid Border — card animation - Magnetic Hover
.sds-card-magnetic— Lifts and rotates slightly in a float - Momentum
.sds-card-momentum— Momentum — card animation - Morph
.sds-card-morph— Morph — card animation - Neon
.sds-card-neon— Neon — card animation - Neon Border
.sds-card-neon-border— Neon Border — card animation - Parallax Depth
.sds-card-parallax— Perspective rotateX with Z push - Pinball
.sds-card-pinball— Enters with 4 direction changes and rotation damping — pinball ricochet physics - Depth Portal
.sds-card-portal— Flies in from deep Z perspective - Prism
.sds-card-prism— Prism — card animation - Refract Slide
.sds-card-refract-slide— Diagonal caustic-light beam (blurred 135° gradient) slides across the card surface - Reveal Stack
.sds-card-reveal-stack— Children slide up from beneath with 100 ms stagger — like cards fanning out of a deck - Rise
.sds-card-rise— Rise — card animation - Rotate
.sds-card-rotate— Rotate — card animation - Rubber Band
.sds-card-rubber-band— ScaleX/scaleY squeeze-stretch alternation — rubber-band snap entrance - Scan
.sds-card-scan— Scan — card animation - Shadow Lift
.sds-card-shadow-lift— Shadow Lift — card animation - Refraction Shimmer
.sds-card-shimmer— Diagonal shimmer background cycles - Shuffle Deal
.sds-card-shuffle-deal— Entrance: card is dealt from upper-left with a diagonal translate and −14° rotation - Shutter
.sds-card-shutter— Five stepped horizontal reveals — mechanical shutter feel via steps(5) clip-path inset - Slice Up
.sds-card-slice— Children slice up in sequence - Slingshot
.sds-card-slingshot— Launched from lower-left on a diagonal arc with deceleration overshoot and settle - Smoke
.sds-card-smoke— Smoke — card animation - Snap
.sds-card-snap— Snap — card animation - Snap Back
.sds-card-snap-back— Overshoots right, snaps back left with rotation settle — stretched-elastic return - Spiral Reveal
.sds-card-spiral-reveal— Radar wedge sweeps 360° clockwise from 12 o'clock, revealing the card as it goes - Spotlight
.sds-card-spotlight— Spotlight — card animation - Spring
.sds-card-spring— Spring — card animation - Stack Drop
.sds-card-stack-drop— Entrance: card drops from 38 px above with a two-stage deceleration brake - Stack Pop
.sds-card-stack-pop— Card lifts from its stack with rising translateY and a growing drop-shadow on a 2.2 s loop - Stagger
.sds-card-stagger— Stagger — card animation - Tear
.sds-card-tear— Jagged clip-path rips diagonally from the top-left corner with a paper-curl rotate - Tilt
.sds-card-tilt— Tilt — card animation - Tilt Orbit
.sds-card-tilt-orbit— Slow elliptical perspective lean — phase-shifted rotateX/rotateY on a 6 s loop, drop-shadow traces the tilt - Unfold
.sds-card-unfold— Unfold — card animation - Unpack
.sds-card-unpack— Card spring-expands from a compressed scaleY(0.25) / rotateX state — box-opening effect - Vortex
.sds-card-vortex— Vortex — card animation - Warp Gate
.sds-card-warp— Rotates in from -90° on the Y axis - Wave
.sds-card-wave— Wave — card animation